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3 months in, it’s time for taking stock of the activities that have marked the beginning of our collective explorations of ‘the explorative exhibition’.

Workshop 1: User perspectives and design thinking

In late May, the 7 person project team – i.e. the people managing exhibitions, collections, research and education at Enigma Museum + me – went on tour to my old project-partner museum, Ragnarock.

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Curator (and previous collaboration partner) Rasmus Rosenørn presents Ragnarock to the Enigma team: educator Mads Danker Danielsen, curator Eva Wistoft Andersen, curating assistant Arne Noack, exhibition lead Martin Johansen, exhibition editor Tine Stevnhoved and lead researcher Andreas Marklund

The idea behind the excursion was to give the user perspective a central role in our project by making that our starting point: being users and potential contributors in another institution. Hence, despite the obvious differences between the two museums, Ragnarock is also an interesting parallel to Enigma in that both relate to contemporary, everyday culture, and both seek to engage the public in collating their history as a polyphonic narrative. Moreover, Ragnarock’s take on interactive exhibition design could serve as a common reference in future discussions, whilst the problematics of the ‘rockspor’ site would remind us of the challenges of designing for participation.

Rethinking ways in which to engage with our own musical history was therefore the challenge in the afternoon workshop. In preparation, I had asked to team to respond to a ‘proto’ probe on this theme – originally designed for the Ragnarock project – as a means to tune in and reminisce, but also as an introduction to this particular method as a potential tool in our continued process.

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Rockspor proto probe

The workshop itself, however, was structured around the Stanford d.school crash course in design thinking. This format takes you through the stages of a design thinking process in just a couple of hours: building empathy through interviews, defining a problem statement, ideating and iterating solutions and finally building and testing prototypes. The point of the exercise is thus not to come up with solid solutions, but rather to get acquainted with the basic ideas of design thinking (as formulated by the d.school; there is a wider spectrum of methodologies related to design thinking, which again relates to human centred design, and to the Scandinavian traditions of CoDesign and Participatory Design, as argued by Björgvinsson et al. . For an extended presentation of how design thinking may be applied to a museum context, see Dana Mitroff Silver’s MW2013 paper).

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Team members ‘testing’ ideas in the design thinking crash course

The purpose of the workshop was mainly to work as a warm-up exercise for the design work ahead, and therefore, more than the team’s innovative idea sketches, the most interesting thing for me to observe was the power of prototyping, as I sensed a palpable rise of energy and buzz of productive playfulness when we shifted from pen and paper to making mode, even if the prototyping materials were pretty basic.

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Prototyping in progress

So even though the ensuing discussion (along with bringing up points about the craft of interviewing; the pros and cons of time pressure; and an interesting observation about memory as a social construct) also stressed the need for building more knowledge and clarifying our design intentions before launching into production mode and engaging users, to me the workshop also illustrated how ideas and understandings are also constructed in the making process. In my thesis, I built on Hastrup’s idea about research as a process of ‘ontological dumping’, in which relational understandings of the world are transformed into objects of knowledge, to describe how the design process similarly lets understandings of the problem field become substantialised in the form of suggested solutions (Hastrup 2006:3; Baggesen 2015:55). This notion could be a heuristic for the continued process in this project, which also aims to explore how design methodology affects museum development processes.

Design T/things

Following on from this, workshop 2 focused on clarifying the museum’s intentions. But, to stick with the methodology angle, let me first make a note about the workshop space. As noted earlier, Enigma Museum is still in-the-making, raising money and making plans for future exhibitions while experimenting with other ways of being a museum, e.g. through events, external collaborations, pop-up exhibitions and media presence. From a museological point of view, this process and these experiments are fascinating to follow. But another upshot of this limbo state is that the museum still has space to spare, meaning that I could clear a corner of the provisional storage floor to set up a workspace for the project.

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(Pristine) project workspace at Enigma Museum

Being able to furnish it with an old mahogany table set once used by the museum board was a scoop, adding a symbolic meaning of having a mandate to make decisions, whilst also lending some definition or solidity to the makeshift space. In practical terms, the space also gives us walls to mount our work-in-progress ideas and inspirations on, and, most importantly, gives the project a (temporary) permanence and physical presence, a place to go to go into project mode and pick up from where we left off, rather than having to re-establish the project arena, conceptually and materially, every time.

In a sense, therefore, establishing this workspace is a very literal, spatial response to the argument made by Björgvinsson et al., that “a fundamental challenge for designers and the design community is to move from designing ‘things’ (objects) to designing Things (socio-material assemblies)” (2012:102; insert brackets in the original). This Latourian idea (playing on the shared etymology of the word ‘thing’ and the old Nordic democratic institution the Ting/Thing) of the design (research) process as an assembly of people, artefacts and ideas gathered to address pertinent matters of concern, is one I also pursued in my PhD project, and a fundament for my continued research. The current project is thus also a gathering together of people and interests with the dual objective of creating both museum development – designing a new format for collection and mediation – and museological research – exploring matters of concern. To this end, moreover, I will also be designing a collection of methodological tools or design things, such as probes, personas and concept/dialogue cards to assist the process.

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Concept cards for ‘the explorative exhibition’ (see Baggesen 2015:81ff for method description)

In many ways, I would like to expand on the methodological considerations I explored in my dissertation, and pursue this design theoretical track also in this project, but  do I really have the time to go out on a theoretical/methodological limb about design things/Things? Is it relevant enough, in this context, and is the project strong enough to sustain a valuable contribution in this field? Of course, if I focused my energy here, I could make it so, but then my primary interest in this project is to provide a real, useful contribution to the museum’s ongoing development process. Still, the project needs to encompass both the academic and the practical. So, should the continued project process focus on efficient design of realisable prototypes ready for testing in the foreseeable future, allowing me to complete an empirical study of user responses, as suggested by one senior researcher in the programme? Should the process focus on staging discussions in the project team, allowing me to elicit and explore more nuances in the museological matters of concern, or even testing and challenging the convictions and rhetorics of the museum, as suggested by another? Is my main contribution to the museum the development of a ready-for-production mediation concept, or an experiment in methodology to fuel future work processes? Am I a catalyst, a facilitator, an evaluator, a critic or a team member; an insider or an outsider? All of the above, perhaps? So, it’s a balancing act, pursuing academic objectives and development objectives at once, while also juggling museum realities and pragmatic project constraints as I plan for the next stages of the project.

 

Workshop 2: Design intentions

Negotiating different or even conflicting objectives, ambitions, constraints and concerns was also a theme in our second workshop, focusing on our design intentions. To begin my research, I had earlier conducted a series of short, individual interviews with the project team members in order to establish some kind of baseline of the project before setting off on our joint expedition. As expected, their ideas and concerns were overlapping but also quite diverse in terms of what they saw as the primary aims of the project and of the exhibition ‘mechanism’ projected as the intended result. It was therefore necessary to stage a discussion of these different perspectives to get a joint idea of the scope and discuss conflicts and commonalities, and to see if we could reach an agreement on our design intentions.

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The discussion was both constructive and inspiring, and provided relevant material for analysis in relation to the Our Museum dimensions, even though we didn’t succeed in arriving at a singular objective. Still, from a rough analysis of the video documentation and post-it notes from the session, I could distill a provisional ‘wishlist’ of intentions, including the wish to co-create a polyphonic history of communication with our users; to create identification and foster ownership and empowerment; to engage users in our research; and to create inspiring, iconic, and innovative exhibition experiences.

Of course, this still reads more like an idealistic mission statement than a concrete design brief, but these grand objectives are also relevant as guidelines in our continued process. And of course, the discussion also pointed to many aspects that were still unresolved: whether user contributions should feed into research, or exhibitions, or both; whether participation should function as a means for collecting or as a didactic strategy, or both; how to handle incoming data and materials; how many ressources this kind of strategy would require, and how many the museum is able or willing to spare; and, of course, whether and how our users would want to participate.

Museological study group

In the continued process, we will try to find answers to these questions through exhibition experiments and user engagement. In parallel, however, we will also try to understand these issues through discussions of museological theory. So far, we’ve had two study group sessions; one focusing on participation, with texts by Nina Simon, Pille Pruulmann-Vengerfeldt & Pille Runnel, and Bernadette Lynch; and another on museum missions with readings of Duncan Cameron and David Anderson, along with the (re-published) Musetrain Manifesto, Orhan Pamuks Modest Museum Manifesto and ICOM’s Cultural Diversity Charter.

Now, I’ve had to realise that I have been a bit over ambitious with the quantity of reading, but apart from that, this experiment in bringing museological theory into museum practice has proven to be very inspiring. Realising (with initial disbelief and then som disappointment) in the first year of my postdoc how little academic museum research is used in museum practice (I know, practitioners are very busy, and academia can be a bit too cerebral, still it seems such a waste of effort and potential), I am quite excited to have met such a positive attitude to the idea in Enigma, and to see that it does seem to make sense to infuse practice with theory, to provoke discussion and build up a shared set of references and ideas.

 

Next steps

On the basis of these initial explorations, and after finally getting clarification on the continued framework for the project (i.e. that museum did not get funding for a large scale project that this project could have fed into), we have now been able to adjust the project scope to focus more on exhibitions and less on research, and have also deviced a new project design comprising three joint experiments in how to collect and exhibit userdriven narratives. I’m looking forward to tucking into the project proper, but first up, it’s time for a summer break. Starting…now! [press publish]

 

 


References:

Baggesen, R. (2015). Mobile Museology: An exploration of fashionable museums, mobilisation, and trans-museal mediation. PhD thesis, University of Copenhagen

Björgvinsson, E., Ehn, P. & Hillgren, P. (2012). ‘Design things and design thinking: contemporary participatory design challenges’. Design Issues, Vol.28(3), pp.101-116

Hastrup, K. (2006). ‘Designforskning: mellem materialitet og socialitet’ [’Design research: between materiality and sociality’]. Copenhagen Working Papers on Design. Copenhagen: Danmarks Designskole.

Silvers, D.M. et al (2013). ‘Design Thinking for Visitor Engagement: Tackling One Museum’s Big Challenge through Human-centered Design’. Museums and the Web 2013, online proceedings. Toronto: Archives & Museum Informatics.

As of last week and until the end of the year, I have moved quarters and am now a visiting researcher at the CoDesign research cluster at The Royal Danish Academy of Fine Arts, 
Schools of Architecture, Design and Conservation, 
School of Design (aka KADK).

Last week was mainly spent acclimatising, but also on attending visiting researcher Tuuli Mattelmäki’s presentation on probes and other research methods for a group of new CoDesign students, and parttaking in the cluster’s weekly meetings, which last week included a visit from TV producer Ane Skak, sharing her experience with user involvement in cross media/ cross institutional projects. The presentations, the meetings and the projects presented or referenced were really inspiring – there’s some interesting things happening in this field and some interesting approaches taken. And one thing that is also clearly emerging is a very collaborative, engaged and openly conversational research environment. People take the time to talk with each other and savour the opportunity to share their questions and knowledge. So on top of drinking in the creative ambience of the design school environment (where all the work-in-progress mess, inspirational material and prototypes cluttering up the studios bring back sweet memories of being a fashion student, now a decade ago), I also enjoy this friendly and curious academic atmosphere and find this attitude to research and professional collaboration very appealing (even though I inevitably still feel like an outsider).

And Wednesday it was my turn to present my project to the group. As it turned out, however, the other PhD students in the group were all working from home (being in the final stages of writing), whilst another researcher was doing an all-day workshop elsewhere, meaning that I ended up presenting to a small group of senior researchers: Eva Brandt and Thomas Binder from the CoDesign group and Tuuli Mattelmäki from Aalto University. Of course it would have been great to get responses also from the other group members, but I also felt very privileged to get this kind of triple ‘master class’ attention on my project. And kick myself for not having recorded their insightful comments, but here’s trying to draw out the essence.

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Although I deliberately went for a flexibly handheld rather than a slick ppt-ey presentation, reasoning that my objective was not to sell my project but to lay out my uncertainties, I had actually really tried to think through my process and problems related to my research-through-design methodology, and to work out what I needed to tell and get feedback on. Honestly, I had. Running through my notes and material, writing up a chronology, pinpointing central ideas and uncertainties. But my presentation was still all over the place. Because now that I finally had the chance to discuss my approach and concerns with someone who could give me critique from within the design research field, I wanted to share everything. And since it’s all interconnected – what I’ve done, why I’ve done it and what I make of it; what I think I know and know I don’t (and think I ought to find out about); inspirations and outcomes – it’s hard to stick to a single narrative. Even when I have actually been following a relatively well-planned process. The mindmap shown above, which I made the day before to try to get an overview and piece together which references and questions belong to which aspect of the research, I guess illustrates my state of mind fairly well (mind you, this is only a representation of the methodological aspects of the project; museology, media and fashion hardly enter into the equation here. So in total it’s even messier. Which I sort of think it should be and sort of think it shouldn’t be at this stage (two years in, one to go), but either way it’s a bit scary).

I’ve come to CoDesign to try to make meaning out of this mess, to find out where to situate my design oriented research within the field, find the right language to describe what I have done and what it means. Because I have been getting a bit lost in considerations about methodology, and how it reflects my own preconceptions and preoccupations, since failing to make a clear case for my approach at the Nordes doctoral consortium  this summer and taking to heart J. Lee’s notions about the necessity of reflexive method making. And I still believe this is both relevant and interesting, and that I must necessarily be able to account for my methodology in my dissertation. But the supposedly-good-but-still-a-little-hard-to-get-my-head-around news coming out of today’s meeting, is that I should stop trying so hard to pin it down, at least for now. Stop trying to work out what my method is – the relevant question is not whether my concept dominos could be described as a form of game, or not, but what this particular approach has shown me. ‘Make the beast talk’ as Thomas BInder put it, and beware that my project does not fall into fragments.

(And yes, I guess that at the end of the day these reflections on a personal process of ‘enlightenment’ are mainly of interest to myself, and should be largely purged from the dissertation. However, as I find it useful to write them out of my system, the blog will still have to stand for a whole heap of confused confessions of this type.)

Referencing Donald Schön’s assertion that ‘one thing is what you do, another is what others make of it’, Thomas addressed the (common?) pitfall in justifying one’s position, and urged me to avoid longwinded meta-level deliberations on method. Rather than speculating about what I’ve done, I should trust it – this notion was seconded by Eva, who acknowledged the designerly takes and sensitivities in my material, and pointed to the richness of the journey taken – and focus instead on understanding how the generated material talks back to me and show what it can say about the world.

It’s still a delicate balance, as my project and process is hermeneutical rather than empirical – again, Thomas emphasised that I should stay true to this outset and consider my material as text rather than data, to look at the readings and writings, and rereadings, a spiralling movement of interactions with the material and the partipants around the designerly material I have written in the process.

(I promptly took out Gadamer’s Truth and Method from the library. Perhaps being in my bag will give it a competitive edge over Foucault’s The Order of Things and Deleuze & Guattari’s A Thousand Plateaus, not to mention Baumann, Giddens, Latour and all the other seminal works currently sat on my shelf that sadly all to often end up simply collecting dust. So many things I want to read, and so hard, sometimes, to decide what is relevant for the project and what is just an inspiring detour, which I don’t have the time to indulge in. For which aspects will a superficial understanding suffice, and for which is deep knowledge essential?).

So what can I say about the world? I guess I have been hesitant to claim that I can really say anything, given my narrow samples/studies and being conscious of my subjective approach. And perhaps this hesitancy has led me to become too guided by ‘agenda’; my gripe with mobile museum mediation. As Tuuli suggested, I need to consider to what extent I have actually sought to draw out the participants’ viewpoints, and how much I have simply been exploring my own ideas, or mainly been receptive to reflections of my own views. So while it is relevant to reflect on which assumptions about fashion, mobile media and museums I have been working from when designing these tools, I should also be aware of how they have narrowed or skewed my participants’ interpretive space.

Tuuli also commented that while at first she did not see the critical inspiration in the material – which admittedly was not very noir – my description of a process where I retained a strong sense of authorship, rather than staging a truly co-creative process, was indeed indicative of a designer-led approach akin to that taken by critical designers, also working to an agenda as much as exploring the field.

My probes, for instance, combined tasks for self documentation (e.g. mobile photography) with activities that were more akin to prototyping of early designerly guesses (e.g. the Pinterest and Polyvore assignments). Similarly, the dominos were designed to explore later stage guesses. Then again, these tools also served to disprove my guesses – heuristics, hypothesis, if you like – as when the online activities were rejected by the participants. The realisation that even this very digitally literate group were not inclined to engage with museum-related activities via social media sites was thus not so much a confirmation of my scepticism as a source of it. And while my studies are too small to make any results indicative of general patterns, the outcome has definitely informed my thinking. (As well as the other way round, and round, and back into the hermeneutical spiral we go).

One very concrete suggestion coming out of the workshop, from Thomas, was to initiate a collective Interaction Analysis session, and enlist the other researchers here to help me analyse interactions in and outcomes of my workshops from the video material. Until now, I had only kept the videos as documentary backup, whilst transcribing the procedures from the audio recordings. So actually just looking at the videos again feels like a fresh view into my process. And even though the footage is not great (in workshop II the camera shows what goes on on the table, but not the faces, in workshop III the camera is set to show the group, but not the table, and two people have their back to the camera (a result of experimenting with methods I’m not trained in, but at least I’ve got footage, so there)) it will be interesting to see what can be learned from it. Whereas the transcripts have been useful for drawing our central themes and problems regarding (the museum professionals’ perceptions of) mobile mediation, perhaps collective analysis of the visible interactions can uncover perspectives that I have hitherto been blind to.

Jordan & Henderson, in the 1995 article ‘Interaction Analysis: Foundations and Practice’ (in The Journal of the Learning Sciences 4(1), pp. 39-103), imply as much, stating that ‘Collaborative viewing is particularly powerful for neutralizing preconceived notions on the part of researchers and discourages the tendency to see in the interaction what one is conditioned to see or even wants to see’. (44)

I really hope that the researchers here will be able to find a couple of hours to engage in this work, as I am sure I would learn an awful lot from partaking in such a collective session. And even though I intend to turn my attention to the outcome, to what this material tells me about the world, another look at the videos could perhaps also provide some answers as to how to understand my method, and how to describe it, as ‘accounts of methods cannot be separated from accounts of findings and that the best way to talk about method is to show instances of the actual work.’ (ibid. 42).

So it all comes together, getting what I came for, but in a different manner than I could worked out myself.

On Tuesday, the Nordes13 conference was dedicated to workshops, taking place at STPLN in Malmö. I had opted for the Experimenting with Design Experiments workshop, focused on ‘understanding of the underpinning mindsets, epistemological assumptions [of design experiments] and their implications as well as possibilities within the context of academic research.’ The workshop format revolved around the discussion of a series of dimensions, suggested by the organizers, related to the overarching concepts of involvement, control and purpose.

Nordes13 worskhop Anna Rylander, Dagny Stuedahl, Ramia Mazé and Timo Rissanen in conversation

Nordes13 worskhop
Anna Rylander, Dagny Stuedahl, Ramia Mazé, Dagmar Steffen and Timo Rissanen in conversation

Although some of the dimensions (e.g. artifact vs experience, lab/studio vs. field) were a little stiff  to work with, they still offered a framework for exchange, and especially the plenary discussion led to some very interesting shared insights. Notions about expertise, and how to understand and work with the expertise of participants was one such topic, another interesting conversation addressed the roles, types and involvement of stakeholders, and the respective problems in having many stakeholders vs. working solo. The suggested dimensions also gave us a chance to reflect on the dimensions that were missing, such as the relation between subjectivity (so strongly present in design research) and objectivity (held up as the ideal in other traditions), and on given vs. emergent evaluation criteria.

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For me, the most inspiring part was the discussion around our apparatus; the methods, theories, motors and representations etc that we use to investigate our field. It was Dagny Stuedahl who introduced the notion of apparatus, but unfortunately I did not catch the reference. Her emphasis on the processual qualities of the apparatus however made me think of the difference between a hammer and hammering (my mental image being the tool of the silversmith, not the carpenter) – that it is not just the tool, but how you use it, and that the affordance of the tool therefore also depends on the user.

Speaking to my colleague Sara today, I also realised how this again relates to Latour’s notion of the shared agency / the network of man-and-machine, and there is of course also the common saying that when you hold a hammer, everything starts to look like a nail.

The metaphor of the hammer is however quite different from the looking glass suggested by the representation in the photo, where the relation is between lens and sight, and lens and looking (and of course the subject matter is also part of the relation). The hammer much more strongly suggests that we make something or change our subject matter, whereas the looking glass helps us reflect on the bias and partiality of what we see, the perspective we get of our field.

A very interesting paper presented by Jung-Joo Lee on Wednesday also reflected on the use and understanding of methods, suggesting that more analytic attention should be directed to the making phase of methods, rather than simply reporting on the name and template of the method and the data generated. (Lee, Jung-Joo ‘Method Making as a Method of Designing’ in the online proceedings: http://www.nordes.org/nordes2013/pictures/Nordes2013Proceedings.pdf) I look forward to reading the paper in full, as I am very keen to get down to describing and reflecting on my own methodology developed in this project.

Jung-Joo Lee presenting at Nordes13

Jung-Joo Lee presenting at Nordes13 – summary slide

My final take away was another great paper by Dagny Stuedahl and Sarah Lowe, relating ‘Design Experiments with Social Media and Museum Content in the Context of the Distributed Museum’ (also in the proceedings).

Dagny Stuedahl presenting

Dagny Stuedahl presenting – introductory slide

Their small-scale experiments with mediating museum matter via Instagram, their theoretical framework of the distributed museum (referencing Bautista and Balsamo 2011 (MW paper), but also reminding me of Proctor 2011 (also MW)) and not least their understandings around the notions of translation, alignment, enrolment and circulation of references, moving from the museum domain into the public domain of Instagram were super interesting and very relevant for my own research. However, despite valuable insights derided from the experiments, Stuedahl could report that museum practice had not changed, and that the output was still an app, not at continous engament on Instagram. Too bad.